The use of items and other modifiers can significantly change favourable ratios of buildings within chains - it is recommended to keep an eye on the production tab of the statistics menu, which helps with balancing production of different goods and chains. In many situations starting with fewer buildings, thus decreasing maintenance and workforce costs, can be more profitable than maintaining proper production balance. Another good example is the Canned Food chain - when having low numbers of artisans just 1 Artisanal Kitchen and 1 Cannery might be enough. The perfect ratio suggests having 2 Furnaces and 3 Steelworks, while early on the output of just 1 Furnace and 1 Steelworks can be enough. For example, the full Steel Beams chain has high workforce and maintenance costs, especially unfavourable during early stages of the game. However, it is important to keep in mind that sticking to those ratios is not always a good choice. Perfect ratios included on the wiki indicate how many buildings should be constructed in order to maintain perfect balance of goods within the chain - avoiding any shortages or excess production. Such calculation is briefly described on the Production page, while this page lists all regular production chains, along with the ratios of buildings, the construction and maintenance costs, and other relevant information. It is possible to calculate the perfect ratios of buildings within a chain, based on their production rates and knowing that to produce 1 ton of a product always 1 ton of every required resource is consumed. In result, goods and the buildings that produce them form whole production chains. Many products are made out of several less complex goods, which can also be created out of even less complex ones. Production of goods can be divided into a lot of production chains.
0 Comments
Leave a Reply. |